Guilty Gear Rev 2 Getting Better at Throwing UPDATED
Guilty Gear Rev 2 Getting Better at Throwing Normals Printing / / / / to perform normal attacks. Depending on the electric current land of your character (standing, crouching, jumping, shut to opponent), your graphic symbol will exercise dissimilar attacks. As a full general rule, / attacks are weak and fast, / attacks are strong and slow, and attacks are overhead and low attacks. Normal Attacks tin usually cancel into one some other, generally following the guild > > > > . However this is non a steadfast dominion. Consult the Gatling section of your grapheme's frame data for exact details. Command Normals Everybody gets a workable Anti-Air. Comm